If you happens to be following me on Twitter (and reading this blog? No way!) you probably already know that we have finally submitted our first iPhone application this past Saturday. Yup, that's right, the very same application I have been talking about since November! iTunes App Store here we come! ...
Contraction Tracker is, more or less, a basic contraction timer, designed to be used in the days/hours leading to the delivery of a baby. Nothing game changing here, sadly. But it's a start, and it was written mainly for our own use. Back in November, there was only an handful of similar applications on the store (2 to be precise). None were quite what we wanted, so making our own was most definitely a good idea (especially since it allowed us to get acquainted with the platform). Unfortunately, once the baby arrived, the time I could spare to work on the app dropped from 2-3 hours daily to a mere 30 minutes per days, on lucky days. That is the main reason why it took us soooo long to go from almost finished app (late November) to released app (early May). Sadly, today there is much more similar app available (10 including ours), so the competition is going to be fierce ... that's what you get for being slow to deliver! :-|
Now, of course, the submission euphoria is gone, and have been replaced by anxiety: How long will the review process take? Will we get (paid) customers? Have we left any embarrassing bugs behind? ... and of course the ultimate question faced by thousands of developers on a daily basis: Will we be rejected by Apple?
In case you are wondering, allo the application's icons were made for us by Alex Ventpap (alexventpap on Twitter) which we definitely recommend for iPhone artwork, among other things.
Contraction Tracker is, more or less, a basic contraction timer, designed to be used in the days/hours leading to the delivery of a baby. Nothing game changing here, sadly. But it's a start, and it was written mainly for our own use. Back in November, there was only an handful of similar applications on the store (2 to be precise). None were quite what we wanted, so making our own was most definitely a good idea (especially since it allowed us to get acquainted with the platform). Unfortunately, once the baby arrived, the time I could spare to work on the app dropped from 2-3 hours daily to a mere 30 minutes per days, on lucky days. That is the main reason why it took us soooo long to go from almost finished app (late November) to released app (early May). Sadly, today there is much more similar app available (10 including ours), so the competition is going to be fierce ... that's what you get for being slow to deliver! :-|
Now, of course, the submission euphoria is gone, and have been replaced by anxiety: How long will the review process take? Will we get (paid) customers? Have we left any embarrassing bugs behind? ... and of course the ultimate question faced by thousands of developers on a daily basis: Will we be rejected by Apple?
In case you are wondering, allo the application's icons were made for us by Alex Ventpap (alexventpap on Twitter) which we definitely recommend for iPhone artwork, among other things.
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